Shipped a second app this month, an expense tracker called Expensif. The whole thing took about a week from idea to live. I designed it on paper, built it in Flutter, submitted to both app stores, set up a landing page, added monetisation with RevenueCat and AdMob, and put a simple analytics dashboard on Supabase. I've been getting into Claude Code lately and it makes shipping apps a lot faster than it used to be. Opus 4.5 in particular feels like the turning point. Before, this would've taken me so much longer.
Revenue's at $13/mo across the two apps, up from $8. Expensif is already making more ad revenue than Ritualz despite only being a week old.
The thing I keep coming back to is that building keeps getting easier and two other things are becoming the real problem. The first is distribution. Anyone can ship an app now but getting it in front of people is a completely different game. The second is figuring out what to build in the first place. That's basically taste. Those are the two muscles to work on.
